‘Skyward Sword’: Game plays up motion
As an homage to his childhood exploring forests around his hometown, Shigeru Miyamoto captured the thrill and whimsy of his adventures as the creator of “The Legend of Zelda” series.
As an homage to his childhood exploring forests around his hometown, Shigeru Miyamoto captured the thrill and whimsy of his adventures as the creator of “The Legend of Zelda” series.
A fantastical world where people can do whatever they please — that’s the classic concept many video games are built on. Unfortunately, game development has been stuck in a one-step-forward, two-steps-back situation as far as actually achieving that fantasy. But “The Elder Scrolls V: Skyrim” is a solid step in the right direction.
In the final installment of the popular “Gears of War” series, video game development company Epic Games improves its already popular franchise by creating revamped weapon mechanics, clean-cut graphics and maintaining the always interesting, albeit cheesy, dialogue between Marcus Fenix, a soldier of the Coalition of Ordered Governments, and his platoon as they try to save what is left of planet Sera, a space colony of Earth.
Back in 2007, “Portal” became the breakout hit of Valve’s “Orange Box,” a collection of five games released in one package, because of its clever game play and witty dialogue from its memorable villain, the homicidal computer GLaDOS. Now, Valve has recaptured that magic with “Portal 2,” while simultaneously creating a longer game worthy of a stand-alone release.
Fifteen years after the Pokémon craze began, Game Freak and Nintendo have partnered once more to produce another title in their long-running handheld game phenomenon, “Pokémon Black” and “Pokémon White.”
The latest game in the first-person shooter franchise “Call of Duty” sold 5.6 million copies 24 hours after its release Nov. 9, breaking the previous record of 4.7 million copies, which was set last year by “Call of Duty: Modern Warfare 2.” Though “Call of Duty: Black Ops” doesn’t exactly revolutionize the old standards set by the former games like its sales did, it’s still an improvement in the now seven-game franchise.
Thundering plasma bolts slam into the ground as you duck around for cover while frantically reloading. On the horizon, you see another drop ship inbound, ready to deposit another wave of Elites, Jackals and Grunts on your position. Your objective, like every other one before it, has been at best a stopgap against the oncoming storm, and at worst, a frantic retreat from the inevitable counterattack. This is “Halo Reach,” and this is how a world ends.